
from
page 31 of "The
Flocking Party"
|
External
representations have been developed into quite elaborate perceptual
technologies. And the ones that are more useful to society
as a whole have a knack for being recreated and updated most
often. These evolutionary continuums of perceptual technologies
often crystallize into whole cultures and disciplines. Science
and art, for example, are crystallized representation systems.
But the structure and dynamics of each of these two systems
are not as different as one might think. There are many analogies
between them. The art market draws a strange parallel to funding
for research (There are patrons to please.). And creative insight
in the lab is analogous to creative development in studio work.
Each discipline also has long-standing paradigms that present
hoops to jump through, inhibiting the flow of creative work
within them. Movement through these crystalline structures
is quite often constricting to the human mind. Humans are more
curious than that.
Paradigms
and theories are the primary boundaries we must crack in these
crystalline systems. They strongly affect the way that we are
allowed to perceive (Kuhn 114). Maybe this is what Marshall McLuhan
meant by "the medium is the message" (McLuhan, Causality,
24) or "experiments designed to confirm the old normally conceal
the new" (McLuhan, Causality, 10). Our existing internal
representations are the frames or hoops that new ideas must always
jump through. But when you try to fit a square idea through a
round hoop, you lose the interesting corners. How do we loosen
these constricting boundaries? Perhaps the best way to get around
this is by shaping one's own paradigm for creative work. This,
after all, requires an enticing amount of freedom, creativity,
and innovation. Inventing our own perceptual technologies will
help us reshape the rigid hoops we jump through. Here is where
the crystal opens up again into a shifting territory, accommodating
the interesting corners.
These
new territories of representation must be explored by the outcast,
intruder, or pioneer. They ask questions about the limits of
existing territories. But questioning the limits of scientific
paradigms, for example, needs to be supported as a necessary
catalytic activity. An ever-changing province requires these
pioneers. It is difficult for me, for example, to claim that
I'm indeed a scientist within our specialist culture, but I continually
strive to design a diverse array of perceptual technologies to
help us to see in new ways. “The Flocking Party” is
a set of these perceptual technologies, which range from fiction
and metaphor to interactive animation and multilinear narration.
They are technologies for catalyzing reactions between the bordering
strata of art and science. I am lodged between the two strata,
pulling resources from either side to create them. |