: Utilities of Fiction : Science Fiction :
Perceptual Technologist

 

 

from page 31 of "The Flocking Party"

External representations have been developed into quite elaborate perceptual technologies. And the ones that are more useful to society as a whole have a knack for being recreated and updated most often. These evolutionary continuums of perceptual technologies often crystallize into whole cultures and disciplines. Science and art, for example, are crystallized representation systems. But the structure and dynamics of each of these two systems are not as different as one might think. There are many analogies between them. The art market draws a strange parallel to funding for research (There are patrons to please.). And creative insight in the lab is analogous to creative development in studio work. Each discipline also has long-standing paradigms that present hoops to jump through, inhibiting the flow of creative work within them. Movement through these crystalline structures is quite often constricting to the human mind. Humans are more curious than that.

Paradigms and theories are the primary boundaries we must crack in these crystalline systems. They strongly affect the way that we are allowed to perceive (Kuhn 114). Maybe this is what Marshall McLuhan meant by "the medium is the message" (McLuhan, Causality, 24) or "experiments designed to confirm the old normally conceal the new" (McLuhan, Causality, 10). Our existing internal representations are the frames or hoops that new ideas must always jump through. But when you try to fit a square idea through a round hoop, you lose the interesting corners. How do we loosen these constricting boundaries? Perhaps the best way to get around this is by shaping one's own paradigm for creative work. This, after all, requires an enticing amount of freedom, creativity, and innovation. Inventing our own perceptual technologies will help us reshape the rigid hoops we jump through. Here is where the crystal opens up again into a shifting territory, accommodating the interesting corners.

These new territories of representation must be explored by the outcast, intruder, or pioneer. They ask questions about the limits of existing territories. But questioning the limits of scientific paradigms, for example, needs to be supported as a necessary catalytic activity. An ever-changing province requires these pioneers. It is difficult for me, for example, to claim that I'm indeed a scientist within our specialist culture, but I continually strive to design a diverse array of perceptual technologies to help us to see in new ways. “The Flocking Party” is a set of these perceptual technologies, which range from fiction and metaphor to interactive animation and multilinear narration. They are technologies for catalyzing reactions between the bordering strata of art and science. I am lodged between the two strata, pulling resources from either side to create them.

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