
the
multilinear structure of "The
Flocking Party"
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Narration
has a two-headed personality that rarely agrees with itself. On
one side is the stern countenance of the linear story, on
the other, the impish face of the nonlinear game. But their
miscommunications are counter productive. If narration is thought
of in terms of engagement or exploration rather than active versus
passive, the two heads communicate more readily. Rather than thinking
about a game as “nonlinear”, which almost sounds
demeaning, we could regard the structure as a territory that prompts
exploration. Nonlinear usually means mutilple pathways through
an interconnected structure. But linearity has not been
negated here. It simply becomes a stream on a shallow plain that
more easily shifts its course. So I think it would be better to
think of these structures as multilinear. This definition
resonates more with the cognitive map and will help us to think
about narrative media in a new way rather than a negated way, finally
giving the game-face of the two-headed monster some respect.
As you have guessed, “The Flocking Party” is an example of multilinearity. Multilinearity has a wide range of potential structures. I decided on a fairly basic structure. Overall, its arrangement is linear, but there is a lot of space in the middle for multilinear navigation. It is like a fat worm, where a network is squished into a linear form, but the connections inside still won't allow it to stay flat.
One reason for making a simpler multilinear form is the roadblocks that pop up when introducing something that no one knows how to use yet. People are most familiar with narratives in a linear form, because of books, movies, and television. Even most games go from beginning to end. Some writers and directors have begun to challenge this structure. American books like David Mitchell's Cloud Atlas and Neal Stevenson's Cryptonomicon or movies like Christopher Nolan's Memento, Quentin Tarantino's Pulp Fiction, and Richard Linklater's Waking Life have brought the form of multilinearity into the popular gaze. Although, these examples are labeled nonlinear, they exhibit characteristics of multilinearity. For example, they are more interesting to experience two and three times, because of the connections that are hidden in the first exploration. There are also many examples of this in literature, particularly from South American authors, like Borges. But even the authors, who provide cues for jumping from page to page, are faced with a book's architectural limitations. They still do not provide the freedom of movement that can happen on the web.
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