
from
page 18 of "The
Flocking Party"
In “The
Flocking Party” drawing, animation, text, sound, and
interactivity crossover to create new media of their own:
Animations
function as static images.
Text
responds to the presence of the reader.
Links
are both visual and textual.
Windows
scrim and layer like multiple, printed channels.
The
electronic notebook is an etching plate.
Prints
transform into browser windows.
Perceptions
of vellum, light, and atmosphere intermingle.
Programs
become drawings.
Sound
cascades as textures.
Scribbles
crystallize into simulations.
Images
of laser-cut paper models reconstitute into vector-based
diagrams.
Illusive
animations push the bounds of perceptual capacities, revealing
limits of our own internal media.
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I would like to return to emergence; it served as more than just a subject of my work. It also informed the process. Another difficulty I faced, aside from finding salient examples, was writing a story about these things. I wanted my process, my product, and my distribution to reflect the same ideas that my examples were addressing. The idea of invasive species also seemed appropriate for the distribution, which I will talk about further on. Making the story was the next concern. I needed a process to generate novelty. Biology provided my answer once again.
You may think that biological processes are not capable of creating novelty, but Stuart Kauffman would say otherwise (Kauffman 152). In his book, “Investigations”, Kauffman explains how life or Gaia emerged and sustains itself as a network of chemical reactions. These networks perpetuate themselves (Kauffman 47). One chemical catalyzes another's reaction, and the products of that reaction catalyze another. Similar to cognitive maps, sequences of interactions overlap to produce networks of reactions. The chemical intersection would be a particular molecule. If enough of the reaction sequences link together and enough resources are present the network will perpetuate itself for quite a while. Often, certain chemical processes generate new molecules for which these emergent systems eventually find a good use. In Gaia's case, this reaction has lasted billions of years and produced a huge diversity of new molecules and processes.
In a way, my process of creating “The Flocking Party” was like a chemical network. The recombinant narrative elements interacted to produce more elements that I could never have suspected would emerge. One such occurrence was “Hebbets”, the biotech virus that infects the brains of the birds. It was a strange confluence of a cultural metaphor and an invasive species metaphor. The name of the story itself, “The Flocking Party”, comes from the name of a political party that emerges from the changes that “Hebbets” brings. This technology/virus connects minds, producing the potential for a future political party, from the new type of mind it produceds.
The narrative elements were not the only pieces, which interacted to produce novel elements. “The Flocking Party”'s media elements were also recombined to produce novelty.
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